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hand play-- I am not going to get any sleep tonight
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hand play-- I am not going to get any sleep tonight
Posted by
mbova
(VIP) 8 Sep 2006 8:56pm
Game is 116 all. I am the pone, I have 23345T, I throw the 2T, maybe I should have thrown the 45 and played more defense since I was first to count. Mistake #1
I lead a 3, dealer plays a 4. I like playing the 5, if the dealer comes back with a 6, 2, 3, A all very possible. I come back with 3,3,3(4) or ?. I play the 5(12-3) 119.
Dealer plays a 5 118-119. Uh oh. Ok if I play the 3 he already played a 4, I play the 3, I forgot that 3+4+5+5+4 = 21 ERRRRRR
Dealer plays J 31 120-119 I play 3 Dealer plays last card. I kick myself.
Defense
Posted by
cribking75
(VIP) 9 Sep 2006 4:42am
Mistake #1 is your problem. Hard to decipher what exactly you're talking about but you put yourself in a big bind once he went 17, neither of your 2 cards left are very promising but I think playing the 3 for 20 would minimize his chances. He is forced to have a 3 or 4 to peg. Playing the 4 for 21 gave him many options to peg out or get to 120 which is essentially "out" because of last card. He could have 3,4,6 or face and you're done. HAND TO HOLD You want to hold 5+ points and space out your cards as much as possible. I think you should hold 233T to avoid run potential and letting dealer peg out. Lead from the pair he's trying to peg out and if he matches you he's done. P(3) D(4) at this point get away and play T. Now at this point it's pretty hard for him to peg 5 with 3 cards left. One other option would be to hold 5 points 234T. You still have some spacing and can use the odds that he probably doesn't have a 3.
Mistake
Posted by
beejaysus
(VIP) 9 Sep 2006 7:32am
You kept all close cards, so when the dealer laid his second card close, you were almost forced into the run of 3 with his retaliation for 4. You only needed 5 so I would have given 2,3 keeping 4 different cards. Lead with either 3 or 4 and when your oponent went close play the 10. In that way, the count is up to 17, based on the way the game was panning out leaving you with two lowish cards to hopefully win with. You could also have laid the 5 first, that tends to upset opponents
End Game Strategies and the "Out Card"
Posted by
Moojus
(VIP) 9 Sep 2006 9:00am
This is a great example to show a couple of end game strategies and explain the 'out card'.
In games where the ending is close, you want to hold an 'out card'. This is a card that is far away from the other three as possible. This helps to get out of run situations.
Each player should have a different strategie when the score is tied and close to the end. In this game the score was 116-116.
The Dealer's strategie is to play offensive and take every possible point. The dealer knows that he is in a bind hereand unless he pegs out, the pone (non-dealer) will win this game 95% of the time. This means that the dealer will break up his hand to hold pegging cards, that is low-value cards or cards that touch each other (such as 6-7).
The Pone's strategie is to keep enough points to win, and reduce the opportunity for the dealer to peg.
Given the cards the Pone was dealt, I would hold 2-3-3-T and lead the 3. This covers any reply by the dealer for a 10-value, a 9, or a 3.
The play may then be as follows.
P plays 3; count is 3; Score 116-116 D plays 4; count is 7; Score 116-116 P plays T; count is 17; Score 116-116 D plays 5; count is 22; Score 116-116 NOTE: Dealer must force a run to win, so they play this card, the 5, forcing the pone to play their low-card(s). P plays 2; count is 24; Score 116-116
At this point, the pone does not know what the dealer has; we know the dealer has a J and one other card that was not described, the pone's last card is a 3. Given the remaining cards of the two players, the dealer cannot win.
It is this type of thought and understanding that makes some folks 'luckier' than others. There is definitely strategie in this game of cribbage.
Moojus
Thank you
Posted by
mbova
(VIP) 13 Sep 2006 8:23pm
... thanks for all the replies.
Live and Learn
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