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Grand Opening -- First Rock-Paper-Skill Tourney 25 Bonus tix 1tix entry fee
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Grand Opening -- First Rock-Paper-Skill Tourney 25 Bonus tix 1tix entry fee
Posted by
webmaster
(moderator) 20 Oct 2006 9:10pm
See MrTimmy's 1st RPS Tourney description here.
From RPS Strategy:
"RPS beginners may occasionally ask: "But isn't it all random?"
RPS should not be compared to games of chance, such as bingo or lottery. RPS is first and foremost a mind game, a game of skill. Instead of making mindless choices like a beginner, a skilled RPS player makes a choice based on observation of patterns and on psychological factors (see below). This is most certainly not random. You will realize how non-random RPS is the very moment your opponent openly dares you (e.g, in online chat) to start with scissors...
To predict what opening throw your opponent will lead with, you can consider two factors: (1) pattern (based on past performance) and (2) psychological factor. Pattern-based predictions deal with analysis of the past perfomance. For example, if over time you determined that your opponent is more likely to throw a Rock when trailing, perhaps a Paper can be tried.
If your opponent consistently selects Paper as their preferred opener for his first run, then a cutting Scissors-lead will be more appropriate. You need, however, to vary your strategy when an evasive opponent starts masking their preferrences. That's when analysing a psychological factor should be helpful.
Rock Throw is considered to be agressive -- a subconscious desire to crush the opponent. It also can be a fighting-back throw. Paper Throw is considered to be a subtle throw -- a desire to turn opponents' aggression against them. Scissors Throw is considered to be a semi-agressive throw -- a refined surgical-style agression.
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At GameColony.com you can play games of skill only -- play for free or play for $prizes!.
According to the statutes of most states in the United States, gambling is defined as: "risking something of value upon the outcome of a contest of chance". (Also see No Gambling!). The skill (as opposed to chance) is predominant in games of skill. Playing games of skill for $prizes, therefore, has nothing to do with gambling as it is not a contest of chance -- the more skillful player will win far more often. The chance element of a 'gamble' is either insignificant or missing. When players compete in tournaments or games of skill for $prizes -- it is "competitive entertainment" rather then "gambling". The more skilled winner will always win more matches, tournaments and $prizes.
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