Main Forum | Post Reply
Hints & Tips, are they real?
Play cribbage tournaments online
It's now:   Nov 18, 5:24pm EST

Hints & Tips, are they real?
Posted by beejaysus (VIP) 2 Mar 2006 8:10am
    


I have been reading with great interest the hints and tips and various discussions posted by Moojus and others. However, most hints and tips are taken from a position of hindsight. The examples posted the two hands are known. When you are playing the game, you are only aware of your hand and the top card. This leaves 45 other cards some of which are in your oponents hand the bulk are in the pack. You therefore have to make judhements on what you know. I agree with Roofman, in the situation as presented, there is not a great deal of alternative but to pair the ten card. The odds are in his favour. However, had the cards been much lower aces, twos threes and fours, there could be more advantage not to pair. At the end of the day, you must remember that your opponent is trying to beat you and will do anything within the rules to do so, as of course you are doing to him or her. We all know how to play the game and IMO as the cards are random shuffled there is far more luck than skill. I am prepared to be shot down on the last point My best to everyone and enjoy your games

Geoff



Regardless of the Odds
Posted by Moojus (VIP) 2 Mar 2006 1:59pm
    


I agree with both Roofman and you that the odds are in your favor when you pair.

Even so, the question still remains - Can I afford to give up 6 points to my opponent? The answer in most cases is no. Even though I do not want to give up 3, 3 is less damaging than 6.

I will use a Delynn Colvert 'Theory of 26' position example. Using his theory, a target hole is 70. That is you want to reach hole 70 for your next deal. I am the dealer at hole 47; you are the pone and you are leading and at hole 58. If I pair your card and you trips is for 6 points (pairs royal), you are then at hole 64 and needs just 6 holes in the remainder of the play and the counting of your hand to attain hole 70. Most likely you will be passed hole 70. If you passes hole 70 at this point of the game, then most likely you will win. If I do not pair you, then you must get 12 points in the remainder of play and hand count to reach 70. BTW: The average is 10 for the non-dealer. If you are at hole 69 or less, then I have a very good chance of winning the game (even though I am behind at this point).

Now a reason to pair. I am the Pone at hole 62. You are the dealer at hole 65. I hold 2-3-4-8 (discarded K-9); The seven is cut, I am holding 7 points. Hole 62 plus 7 is 69, If I do NOT pair, I will be short and most likely will lose the game. Even if you trip me for 6 points, I will exceed hole 70 and have an excellent chance of winning. This is an example of when 2 points to me is worth more than 6 points to you.

Some players say that some players are lucky because they get a lot of cuts for the hand and/or crib.. In reality, many ‘lucky’ players have the skill of understanding the board position.

I hope that some of you are able to use my hints.

Happy Pegs,
Bob ‘Moojus’ Milk

These suggestions for improvement come from many sources, including, but not limited to the following:
• “Play Winning Cribbage” by Delynn Colvert (the undisputed top player in North America)
• “Cribbage: A New Concept” by John Chambers
• The Cribbage Forum web site hosted by Michael Schell
• Hints from some of the top American Cribbage Congress Players
• My personal experiences

Disclaimer: I have no vested interest in any of the publications listed. These techniques work for me and for many others; your results may vary.








Partly agree
Posted by beejaysus (VIP) 3 Mar 2006 7:21am
    


Bob, I am partially in agreement with the logic, however, if you do not pair, your opponent gets three unanswered points. If you pair, your opponent may get 6 points, but you are also two points nearer home. It really does depend on the state of the game, if you need 10 points and are only holding 8, if the oportunity is there to gain the extra holes you need, then it must be taken. You may lose anyway, but you must always give yourself a chance to win.

All the best Geoff



Hints
Posted by Iiiimback 3 Mar 2006 7:06pm
    


I suggest just play the game and let the cards fall where they may. Its all in how you play your hand and nothin more. Good luck all...



Partially Agree
Posted by Moojus (VIP) 4 Mar 2006 8:40am
    


You are right!

The question in my post 'Can I afford to give up 6 points to my opponent?' is still valid.

The answer to this question based on your example is YES! You have definite identified when you should take a pair!

Bob



Bookmark and Share    ...and Earn Free Tickets!
Play cribbage tournaments online

At GameColony.com you can play games of skill only -- play for free or play for $prizes!. According to the statutes of most states in the United States, gambling is defined as: "risking something of value upon the outcome of a contest of chance". (Also see No Gambling!).   The skill (as opposed to chance) is predominant in games of skill. Playing games of skill for $prizes, therefore, has nothing to do with gambling as it is not a contest of chance -- the more skillful player will win far more often. The chance element of a 'gamble' is either insignificant or missing. When players compete in tournaments or games of skill for $prizes -- it is "competitive entertainment" rather then "gambling". The more skilled winner will always win more matches, tournaments and $prizes.
Affiliate Program

Copyright © 2024

Site map