Chess Pieces
Chess Basics | Chess Pieces | Chess Rules | Play Chess | ChessLab | LinksThe King
|  | The king can move to any of the squares
		pointed to by an arrow in the diagram on the left. The king is the main chess piece. The
		side whose king is captured loses. This capture is called 'checkmate'. Checkmate happens
		once the king is under attack, cannot move and cannot be helped by its own army of
		chessmen. To underscore the highest value of the King relative to other pieces in a chess game, in early computer chess programs, the king was assigned a value of 200 points. | 
The Queen
 
|  | The Queen can move any number of squares
	diagonally and also in horizontal and vertical directions. The Queen, however, cannot jump
	over any pieces. The diagram on the left illustrates that the Queen can move to any of the
	squares pointed to by an arrow and also to any of the squares marked with red dots. To underscore the high value of the Queen relative to other chess pieces in a chess game, in early computer chess programs, the Queen was assigned a value of 9 points. | 
The Rook                
 
|  | The Rook can move any number of squares in
		horizontal and vertical directions. The Rook, however, cannot jump over any pieces. The
		diagram on the left illustrates that the Rook can move to any of the squares pointed to by
		an arrow and also to a square marked with a red dot. To underscore the value of the Rook in a chess game, in early computer chess programs, the Rook was assigned a value of 5 points. | 
The Bishop                
 
|  | The Bishop can move any number of squares
		diagonally only. The Bishop, however, cannot jump over any pieces. The diagram on the left
		illustrates that the Bishop can move to any of the squares pointed to by an arrow. To underscore the value of the Bishop relative to other chess pieces in a chess game, in early computer chess programs, the Bishop was assigned a value of 3 points. | 
The Knight                
 
|  | The Knight can move from one corner to the
		other of any 2x3 rectangle of squares. The Knight is also the only piece that can jump
		over any other chess pieces. The diagram on the left illustrates that the Knight  can
		move to any of the squares pointed to by a red dot. To underscore the value of the Knight relative to other chess pieces in a chess game, in early computer chess programs, the Knight was assigned a value of 3 points. | 
The Pawn                
 
|  | The Pawn can move from straight ahead
		only. From its starting square, the pawn can move  or 2 squares straight ahead. If
		the pawn is not on its starting square, it can only move 1 square straight ahead. The
		diagram on the left illustrates that the pawn can move to any of the squares pointed to by
		an arrow and a red dot. Although pawns move only forward, they capture only sideways 1
		square diagonally forward -- see diagram in Chess Rules) To underscore the value of the Pawn relative to other chess pieces in a chess game, in early computer chess programs, the Pawn was assigned a value of 1 point. | 
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